I like this game, I think.
Starting off, achievements are broken. Doesn't really affect the gameplay experience but It affected me and at least one other guy who left a discussion post on Steam so.
Going into this game I expected it to be like the other Klace games where your decisions directly result in the outcome of various important situations, and this game doesn't do that, which definitely disappointed me, although that within itself doesn't "ruin" the game for me. The actual choices you do get to make are to make a comment, which will determine if the boys want to kiss you at the special moments, or to ask a question that, typically, did give me information I was curious about. Nothing impacting the greater story.
Characters were great and definitely were a highlight. Great voice acting and Great writing outside a few sparse moments. There were times in the beginning section of the game where Isaac and Dante had, what I would call, "millennial humor" writing which had me going "oh god is this going to be like this the entire time?" and fortunately it wasn't. None of the characters truly captured my heart like in Winds of Change. The closest would probably be Kyron but that's more Jonah Scott having a sexy ass voice.
The art was good, although nothing to write home about. There is the elephant in the room of course wich is the sprite of Isaac where his eye is ALL fucked up, just totally lop sided. How did no one catch that?
Um spoiler warning ahead? I feel like that's obvious but y'know, to not be an asshole
The main thing that really upset and disappointed me when I finished the game was the fact that nothing bad happened ever until the end, and then it was immediately resolved, and then the game went "nuh uh bad thing still happen", and then it immediately got resolved. The gang, minus Taylor, breaks into the big bad headquarters and when leaving to the elevator after doing the thing they came there to do, a lone guard marches towards the gang ready to fire. Klace makes a distraction and Taylor, who was secretly behind the guard with a bat, hits said guard with bat, and with enough force to apparently fuck up the wooden bat. The gang, plus Taylor, returns to the elevator and attempts to leave to the bottom floor, but, oh no, the guard ISN'T knocked out and shoots Isaac with a single bullet before the doors close. When the gang reaches the bottom floor they are met by a swarm of guards but Dante, using his big dick energy, talks the guards into letting them leave by using blackmail. The gang leaves towards Isaac's car and drives outside of the city, using a medkit Isaac kept in his trunk to resolve the only, almost, major issue.
The worst part though is that the game kept hinting towards the fact that there was going to be actual conflict, and like, super fucking cool conflict, major implications and possibilities that could of made the game really stick in my mind, for better reasons as opposed to the current reasons this game keeps ticking away at me. There is a consistent glitch that happens throughout the game, and I mean like they really nail it in that this is supposed to be a glitch like effect. I'm talking there's a harsh static sound effect, the screen turns a shade of red, the background changes and the dialogue option you chose before it happened switches. I'm not lying about the previously mentioned "you can only make comments or ask questions" btw. The game at points will have you talk through picking a dialogue option, and it's in these instances where the glitches happen sometimes. Now it is implied and I mean, VERY FUCKING IMPLIED that Delta, the main character, was not in control of these decisions. Delta had some sort of action they were going to take, or thing they were going to mention that completely changes after these glitches, and within the moment, Delta is unaware that it happened. Later on, usually immediately after the conversion or action was made, Delta will make a comment about how it wasn't their choice to say or do those things.
Say, doesn't that sound like a really cool plot point? the character you experience the game through in this futuristic dystopia where there's a corporation that you're attempting to tear down from their position as, effectively, a world government, COULD be being controlled by some unknown entity? Almost sounds like something pretty big and upsetting towards the main story could happen because of that... but, uh, nope. Just like, nothing happens with that besides making Klace kinda hate you, but that happened in secret so you aren't even really affected by that part. I think the intention of the writing is that it was either horrible mental health, or an after effect of the nostalgia machine, which I will get to in a second.
The other semi-conflict that happens throughout the story, happens 3 maybe 4 times? Delta will see an Argus agent (Argus being the name of the big bad basically world government). This Argus agent will hold an object that pertains to an action caused by Delta that amounted towards them a great deal of stress, an example is Klace's diary that Delta was "glitched" into reading. Now this agent figure that keeps popping up always comes to fuck with Delta's mental health an extreme amount, as shown through some parts of the vn part of the game, but mainly through delta's journals, which are my favorite part of the game. like with the glitches, it is implied to be a mix of mental health and the nostalgia machine. Ultimately, these don't really affect the main story besides the first encounter which freaked everyone out enough to keep the entire cast stuck together like glue. Eventually Isaac does prove that these are in fact hallucinations, and only exist in Delta's mind.
Now the real mind fuck big 'ol plot twist of the story is the nostalgia machine, a concept I personally loved only to yet again be disappointed by.. it's strange lack of importance? The nostalgia machine is a not-so-theoretical invention from the future that lets you visit or play memories. More specifically it lets you experience moments within a person's life from that person's perspective, thoughts and all. You've probably already pieced it together but, that's what you're using while playing, or I guess that's what I used since you haven't played the damn game yourself. Now that has some horrifying implications that the game addresses, but what it also addresses is the fact that doesn't matter. I mean if you knew someone could live out your thoughts and experiences, what choices are there? You either compact yourself down into the position of a shrimp and slowly starve to death or you just keep doing what you were doing anyway. The 2nd option is what ends up happening as you would expect.
All of this was to say that there were so many cool ways to impose more substantial conflict already within the confinements of the plot compared to what was chosen.
A part of the game I found pretty boring where the group chat segments, granted they were entirely optional so at some point I probably should of just decided to stop reading them, but the game itself kinda calls them boring? The game compares them to bottleneck episodes in TV shows where they are used to show more of the characters personalities and save budget. Being aware of your sins does not absolve you of them, they were still boring as shit.
One last piece of credit that I will give to Komorebi is that the journals became very fun to read once Delta's mental health started to rapidly decline. To put how the journal system works simply, each chapter of the game has 5 journal entries from Delta, after completing a section of the main story. During the rapid decline of Delta's mental health, due to paranoia and an inability to discuss the incredibly stressful situations Delta has gone through with their therapist, Delta's journals become unhinged. Spiking with a very sudden journal entry of "I did something I shouldn't have." repeated 9 times on top of each other bart simpson style. That truly did shock me when I played. It was a wonderful movement for me that I will never take away from the game. Although it may sound really simple, It came completely out of nowhere and isn't mentioned within the main story segments of the game, only the journal. Now the next journal entry, that made me giddy and falsely hopeful for the eventual crash of the main character, I feel I can't describe properly with a summary so I'm just going to put a screenshot of it.
God that last line hits so hard. Yes, Delta. I am reading. Hello, Hi.
Would I recommend this game? I mean, not now. I just explained like so much shit to you it would be ruined, but assuming I wasn't recommending the game to someone who had read this? No. 6/10. 20 hours of playing a 6/10 game in 2 days isn't the worst, I didn't have much else to do.